The Rescue.
Please do not download, I can't give you permission given some of the assets aren't mine. Thankies.
A fellow developer gave out this idea and I took up the challenge~
These characters and events here do not affect the canons of their original games/other games they are in outside of this random game.
Controls -
Movement - WASD/ Arrow keys
A = Enter
B = Shift
Start = c (Start on Title Screen, nothing mapped to it in-game)
Select = v (Repeating Friend Locations early on, should be map on the overworld. Map Untested.)
12 hours so far, offstream but Pre-Rec, aside from bug fixes!
And stopped recording as of the 50 minutes of Part 3, to avoid spoilers.
So to continue the timer - 28.5 hours.
Known Bugs - On the second time in Town, Marsa will not Hide even after visiting the Item Shop.
The camera faffs around briefly getting back into place in the maze at one point.
Neither are game-breaking.
If you're stuck in the dark mazes, I've added stairs as a visual goal indicator, hopefully this makes them easier.
----------------------------------------------------------
----------------------------------------------------------
Assets from RPGTsukuru GB (c) ASCII Entertainment -
Hum19ElderlyKing
Hum22RegPrincess w/ Hum02Queen's Crown
Hum24Lady
Hum32Guy
Hum42PlatypusHatGuy
Hum06Hooded w/ Original Hawk face as mask
Overworld Map piece, small map, map sprites.
Castle rooms, whether mildly altered or not.
Altered Big Dragon Creature
Animorphs GB - Cheetah, Walking Hawk (c) Scholastic
Breath of Fire I - Flying Hawk, house sink/cooker (c) Capcom
Breath of Fire II - Joker Gang Cave Base. (c) Capcom
Maze - Ayakashi no Shiro (c) SETA Corporation
Ruby V1/2, 'Goblin' sprites, Fangs (c) Me
VECTORPIXELSTAR (Various Tiles)
Harvest Moon - Various tiles (c) Natsume
Pokemon - Ruby/Goblin sprite base, rubble (c) Nintendo
Quote inspirations from Starfox Adventures (c) Rare, Breath of Fire II (c) Capcom.
Updated | 25 days ago |
Status | In development |
Platforms | HTML5 |
Author | DeafonicsGameStudio |
Leave a comment
Log in with itch.io to leave a comment.