PodQuest
PodQuest, my first original game of the year!
Controls below.
So once upon a time I had a Pocket Neopet. Loved it. Was disappointed that the top half of the shell didn't change the screen and take us anywhere, so I've developed something based on that concept.
I have also finally made this the game where I put requested cameos in, though as more of the Quest-Giver role.
I believe this is bugtested as best as I can get, though please tell me if you come across something that doesn't work right.
I am aware the caves and towns are a bit iffy because of how small the screen is. I diverted away from how I made the first town for some reason XD I might remake this in the future to fix all that and neaten it.
In the cave puzzles, you DO have to obey it and start with the top ones, else you softlock.
Movement - WASD/ Arrow keys
A = Enter
B = Shift
Start = c (nothing mapped to it in-game yet)
Select = v (switching between on-screen chara and slotted in specific screens)
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You can watch whatever I have going on during New Stuff Saturday streams (and current 4th month into my Alzheimer's Society charity daily rerun event) here - https://www.twitch.tv/pixelperfectdeafonics
You can watch the VODS of my having been making these in both Asset and GBStudio series here on my Stream Archive YT Channel - https://www.youtube.com/channel/UCVZBhnatg3v15IX0rRth9Dw
My other games can be found on my page here.
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Copyrights -
Nintendo for Pokemon stuff and Mario 3 map layout inspiration
ASCII for RPGTsukuru stuff
Natsume for crops system and sprites
Konami for YGO stuff and Survival Kids skeleton
Adam Powell/Viacom+Nickelodeon/JumpStartGames/NetDragonWebsoft/whoever now for Neopets Tamogatchi idea base
Made with GBStudio, (c) of Chris Maltby.
Please do not download, thank you.
Updated | 1 day ago |
Published | 5 days ago |
Status | In development |
Platforms | HTML5 |
Author | DeafonicsGameStudio |
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